I know it's the patch because I can get the main menu open without it active. I'd use a bashed patch but every time I rebuild it with all the files then try to start the game with it active I CTD. Since I don't want to clog the board with a second thread I'm trying to make a merged patch in new vegas edit but after changing the masters of the F3 mods I intend to use in Wrye Flash the merged patch button isn't appearing at all. Some over-eager antivirus programs wrongly identify Skyrim as a threat.nother reason is that the mods you install are causing. However clicking that link takes you back to the 4GB loader's page on the nexus and only the standard 4gb loader is in the files section while there are no other links on the page.Ĭan someone provide a link to the combined loader you recommend I use? Works analogously to console command SetLevel called on the player 1.7.1: - fixed IsValidRace for armor races - added MagicEffect.GetCasting/DeliveryType - fixed crash when calling UpdateWeight on non-facegen Actors - GetTotalItemWeight computed correctly for non-players - added Potion.IsPoison, GetUseSound - added Weapon. re-download f4se from silverlock extract the. "* Is NVSE compatible with the "FNV4GB" loader that enables the large-address-aware (aka 4GB) flag? I have written a mod for Fallout 4 that relies on F4SE functions like. On the Silverlock website at the bottom of the page it has: How to Install NVSE for Fallout New Vegas (2020) - Script Extender v5.1b4 Apoqsi 56. On the Faq section it recommends using the 4GB loader to improve stability but the NVSE loader is needed for many of the best mods. This is a mod I made that enhances the way silver damage is calculated as well as added damage to vampires.
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